Object orientation


Really Dumb



Object orientation
Object orientation is a way of thinking about and designing software. Instead of having one big program that does everything, object orientation breaks the program into small pieces, called objects. Each object is like a mini-program that can do something on its own, like making calculations or displaying words on the screen. It’s like a puzzle, where each object is like a piece that fits together to form a complete picture. An example of object orientation would be a computer game. It might have an object for the player, another object for the enemies, and another object for the scenery. Each object knows how to do its own job, and the game can put all the objects together to create the game. Stats and analogies can help to understand object orientation. For example, a statistic might show that object orientation is faster and easier to use than traditional programming languages. An analogy might be to think of an object as a Lego brick, where each brick has its own shape and size that it can fit into the puzzle. Fun Fact: Object orientation is used in many different programming languages, including Java, Python, and C++.